Worldbuilding – Top Gull

Narrative pitch, game design and early worldbuilding documents I created for Top Gull, a personal project. The game also features a main playable seagull character Gullius, who I developed a basic DNA and dialogue for in addition to this concept work. This is some of my earliest game writing work, but I hope to revisit this project one day as I have a real soft spot for the concept.

One-Page Narrative Pitch

World design Overview

Timeline

Early World Level Design Ideas

An early stage map of potential exploratory areas to replicate in-game as levels or levelled zones. Next steps here would be to narrow down a set of locations and begin to research and map these areas using satellite maps and real-world geography. This can then inform level designers and gameplay designers for further planning.

Scroll to Top