Alex MN

I'm a game writer and narrative designer with additional skills in level design. I love bringing characters to life through dialogue and gameplay choices enriched with empathy and humour. I aim to craft stories and environments that are immersive, engaging, authentic and emotionally resonant. I'd love to hear from you if you want to work with a new writer or designer on a creative project..

alex@axmn.co.uk

Writing
Samples

Click the titles of any of these sections to view some of my work.

Main Character Syndrome - three iconic game characters collide in one cutscene.

An NPC and dialogue created to a brief for Harthstone Isles, an Arcane University Skyrim mod.

An accompanying playable quest I designed for Harthstone Isles.

A short branching quest written for Beyond Skyrim's Arcane University.

An exercise in adapting story to fit changing gameplay mechanics.

Characters and quests

My Design Process

My quest and UE5 level design process for The Sheltered...

My design process for writing on Life & Crimes.

Design Process Lokir's Tomb AXMN

My level design process for creating Lokir's Tomb.

My design process for writing on Harthstone Isles.

Steps I took to design and create the game.

Game Writing - The Deadly path (TBA)

I worked as a writer with Owlskip Games on The Deadly Path. I developed the game's world, characters, lore, wider narrative and in-game texts, amongst other creative writing work. The game featured in the official selection for the London Games Festival 2024, WASD and Steam's Digital Tabletop Fest 2024. It's available to wishlist on Steam now ahead of its upcoming release.

STORY STACK ANALYSIS & NEW CONCEPT WORK - FALLOUT 4

An exploration of the game narrative in Fallout 4 and creative work to devise three new story concepts that remain in sync with the original gameplay and design pillars.

Level Design Work

BArks, Item Descriptions and Flavor Texts

Flavor Texts preview image shows illustrated examples of flavor texts, such as posters, notebooks and phone messages.

Narrative Analysis

An analysis of the narrative and gameplay in Immortality.

An exploration of the narrative and gameplay in Road 96.

Reflections on the game narrative of Beacon Pines.

A set of early game narrative reflections on Horizon Zero...

An analysis of the game narrative in Yakuza Kiwami 2.

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