Hi, I’m Alex, a game writer and technical narrative designer with an ongoing side quest in level design. I’m all about immersive, character-driven narratives and impactful environmental storytelling.
I was chosen as one of Into Games’ 2024 IG50 winners for Design & Narrative. This award recognises the 50 top undiscovered games industry talents from underrepresented groups and disadvantaged backgrounds, who demonstrate high potential for prospective employers.
IG50 is a a groundbreaking initiative dedicated to recognising and supporting aspiring talent in the gaming industry. I was selected by a panel of industry judges from Playground Games, Into Games and their wider Partners network.
I was also selected for Limit Break 2024 as a mentee. Limit Break is the largest mentorship program for underrepresented people in the UK games industry. It’s an exciting opportunity to work with established professionals and be personally mentored in my chosen disciplines of narrative and level design.
I have a background in education, games journalism and copywriting, an MA in Applied Linguistics and a Game Writing Masterclass certification from The Narrative Department. I’ve also completed 100 hours of Unreal Engine 5 training and gained a certification in Interactive Real-Time 3D development. I’m currently developing an unnanounced Unreal Engine 5 project that combines my love of narrative and environmental storytelling with immersive gameplay.
I love collaborating with developers and teams to bring concepts to life. I’ve written for upcoming titles with Owlskip Games and developed narrative and Unreal Engine 5 level design work with Infinity 27. Additionally, I write characters, quests and design levels as part of Beyond Skyrim and the Arcane University. I also enjoy building my own small-scale levels in Unreal Engine alongside developing quest mods for Skyrim and Fallout 4.
As a game writer, I thrive on crafting engaging and thought-provoking dialogue based on characters’ emotions and situations. Encouraging players to experience a character’s internal conflict through dialogue and narrative choices is something I often underpin in my work. With that said, I also really enjoy crafting characters, quests and scenes with a comedic, dry or sardonic flair and tone.
Creating realistic and rich world settings that inform characters’ personalities, actions and impact on the player’s journey is incredibly important to me. So too is delivering effective design through story. I use paper prototyping alongside digital tools to map out narrative structures that offer meaningful choices and player agency. I also highly value playtesting feedback to ensure my work resonates with the audience throughout the writing and development process. Writing for games is my way of creating experiences that matter to people.
let’s work together
Email me: alex@axmn.co.uk
Connect with me on LinkedIn