Alex MN

Hiya, I'm Alex. I’m a versatile game writer and narrative designer, with level design skills in Unreal Engine 5 and the Creation Kit. I love building immersive worlds and narratively charged environments that bring characters to life through purposeful dialogue and gameplay, whilst infusing them with empathy and humor. Most recently, I wrote for Owlskip Games' upcoming title The Deadly Path, and won the IG50 award for Design & Narrative. If you’re looking for a writer or designer for your creative project, I’d love to connect!

alex@axmn.co.uk

Writing
Samples

Click the titles of any of these sections to view some of my work.

Additional Work

My Design Process

A brief look at the quest and dialogue implementation process...

How I designed and implemented an NPC and quest mod...

My quest and UE5 level design process for The Sheltered...

My design process for writing on Life & Crimes.

Design Process Lokir's Tomb AXMN

My level design process for creating Lokir's Tomb.

Narrative Analysis

An analysis of the narrative and gameplay in Immortality.

An exploration of the narrative and gameplay in Road 96.

Reflections on the game narrative of Beacon Pines.

A set of early game narrative reflections on Horizon Zero...

An analysis of the game narrative in Yakuza Kiwami 2.

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