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		<title>Level Design: Mirror-Made Mausoleum</title>
		<link>https://axmn.co.uk/level-design-mirror-made-mausoleum/</link>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 07 Feb 2026 16:49:03 +0000</pubDate>
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					<description><![CDATA[An interior cave dungeon I designed and built in the Creation Kit for Henantir&#8217;s Steamcrag, the Arcane University&#8217;s latest collaborative [&#8230;]]]></description>
		
		
		
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		<title>Trailer Dialogue &#8211; The Deadly Path</title>
		<link>https://axmn.co.uk/trailer-dialogue-the-deadly-path/</link>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Wed, 09 Apr 2025 16:28:46 +0000</pubDate>
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					<description><![CDATA[I wrote the trailer dialogue for Alasdair Beckett-King to perform for The Deadly Path.]]></description>
		
		
		
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		<title>Quest &#038; Dialogue Implementation: Good Deeds</title>
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		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Tue, 06 Aug 2024 18:44:02 +0000</pubDate>
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		<category><![CDATA[level design]]></category>
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					<description><![CDATA[A brief look at the quest and dialogue implementation process in UE5.]]></description>
		
		
		
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		<title>Design Process &#8211; A Second Chance</title>
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		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 09 Jun 2024 17:55:00 +0000</pubDate>
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					<description><![CDATA[How I designed and implemented an NPC and quest mod in Fallout 4.]]></description>
		
		
		
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		<title>Level Design: The Sheltered Descent</title>
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		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 28 Mar 2024 19:28:38 +0000</pubDate>
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					<description><![CDATA[My quest and UE5 level design process for The Sheltered Descent.]]></description>
		
		
		
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		<title>Design Process &#8211; Life &#038; Crimes</title>
		<link>https://axmn.co.uk/design-process-life-crimes/</link>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Fri, 15 Dec 2023 09:45:00 +0000</pubDate>
				<category><![CDATA[creative process]]></category>
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					<description><![CDATA[My design process for writing on Life &#038; Crimes.]]></description>
		
		
		
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		<title>Level Design: Lokir&#8217;s Tomb</title>
		<link>https://axmn.co.uk/level-design-lokirs-tomb/</link>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Fri, 25 Aug 2023 15:40:00 +0000</pubDate>
				<category><![CDATA[creative process]]></category>
		<category><![CDATA[level design]]></category>
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					<description><![CDATA[My level design process for creating Lokir's Tomb.]]></description>
		
		
		
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		<title>Design Process &#8211; Harthstone Isles</title>
		<link>https://axmn.co.uk/design-process-harthstone-isles/</link>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 16 Jul 2023 14:20:10 +0000</pubDate>
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					<description><![CDATA[My design process for writing on Harthstone Isles.]]></description>
		
		
		
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		<title>Design Process &#8211; The Girl In Your Bed</title>
		<link>https://axmn.co.uk/design-process-the-girl-in-your-bed/</link>
		
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Mon, 19 Jun 2023 19:40:36 +0000</pubDate>
				<category><![CDATA[creative process]]></category>
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					<description><![CDATA[Steps I took to design and create the game. ]]></description>
		
		
		
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